AerialsAbove
Passionate developer, Showcase creator, UGC and 3D Modeling
About Me
Hey! I'm Aerials, a dedicated creator on the Roblox Platform with over nine years of experience with Studio, five years of experience with Blender, and a year of Substance 3D Painter. I excel greatly with environmental art and layouts - down to the smallest details; from the roots to the fireflies, even the sounds, colors, and moods that belong to each distinct area. I highly recommend you explore my Springs Rock showcase for yourself, slow down, and relax as you breath in the fresh mountain air and discover a layered world.While I prefer to create environments and scenes, I am also highly skilled at 3D modeling and also quickly learning the ropes of PBR texturing. I am experienced with creating lowpoly assets, unwrapping them, and prepping a highpoly bake with sculpted details for smooth and optimized assets.Over nine years of showcasing and UGC creation has allowed me to become fantastic at optimization. I understand the Studio engine on a deep level, asset LOD, culling, shadows, collisions, and naming. I have created my own documentation on how to best optimize for Roblox, available to all creators for free.
Showcases are to many creators such as me, a way of displaying our artistic skills in 3D; it's a intricate part of Roblox's community, and often a luanching point for a lot of Roblox's most dedicated creators today.To me, they are a meaningful part of my life. Creating these showcases has allowed me to explore and learn 3D Modeling, texturing, and game design, becoming a career for me in 2019 officially.What I can bring to a project is the attention to detail of a showcase creator, the understanding and optimization of the engine, and the art direction that can immerse and mesmerize thousands.
Additional Links and Dev Portfolio: